Games and education
We develop digital games, interactive attractions and gamified experiences that teach through play for parks, museums, schools and awareness campaigns.
Who it is for
- Parks and children’s entertainment venues.
- Science museums and education centers.
- Public campaigns that need to engage rather than lecture.
- Schools, NGOs and maker spaces.
Applications
- Permanent attractions with large-format multitouch displays.
- Urban façade games for awareness campaigns.
- Creative electronics and instrument-building workshops.
- Experiences where a child’s drawing becomes a character.
Technologies
Related projects

Deep Sea Mission
A permanent attraction with a multitouch display over ten meters wide: children’s colored drawings come to life and respond to touch.

Running Safe
A façade game created for Yellow May: using a tablet as controller, the player avoids traffic on FIESP’s Digital Gallery in a road-safety awareness campaign.

Banda Gambiarra
A workshop where artists and curious participants build instruments from conductive and organic materials, ending with a collective jam session.
Let’s talk about games and education.
Tell us about the context, space and audience. We will respond with a viable creative and technical direction.
Get in touch